I was at the Game Developers Conference (GDC) in San Francisco last month. It’s always a whirlwind experience for a novice gamer like myself, but I loved seeing the new game trends and learning about new advances. Here’s a snapshot. . .
Mobile games
It’s funny; while technology is driving games to be bigger and more visually encompassing, technology is also allowing for a high fidelity game experience on mobile devices, cell phones in particular. Nokia sponsored the GDC Mobile conference and talked about transferring console games to cell phone. Nokia also alluded to their work on developing mobile games that would allow the player to interact with the environment. Maybe next year Nokia will demo or release those games.
At the Microsoft-sponsored keynote, a troupe of Microsoft VIPs and assorted game designers unveiled souped-up new games and some basic, simple games from the Xbox community. At one point, the Microsoft VP tempted the audience with, “How would you like to take your favorite game with you? To play your favorite game while listening to best tunes?” It seemed as if the entire audience leaned forward and a collective thought bubble with “iPod” emerged above our heads. “That’s right,” Mr. Microsoft VP said, “you can now play Xbox games on your Zune!.” What’s that? Short answer, the Microsoft iPod. But another sign that video games are unplugging from stationary consoles and becoming more personalized to the user.
Let t
hem see you sweat
Gaming is for sure getting more active. This year’s expo included more demos of wearable sensors to detect movement. Game designers have been using the wearable sensors to develop more realistic movement on screen, but I predict we’re going to hear more about players who wear the sensors to play. As players get into the game play, I hope the technology for the sensors is waterproof! In the example on the left, the reflective sensors play out as screen motion for the soldier.
As this guy picks up his hat, the character on the screen bends over in the same way.
No hands!

A woman at the Holland booth demonstrates a computer-based video game that has a 3D camera which captures your movement to play a game.

I've heard of a few neurofeedback games, where the player controls the game with brain waves. The key technology improvement is around the headgear, I think. My first neurofeedback game required the sensors on the head to be wet, which I thought was a bit uncomfortable.
This was technically not at GDC, but at the mall across the street there was a pressure-sensitive floor where shoppers could play mini-games with their feet.
It's amazing to see how the technology is developing and how creative game designers can be. While sometimes I find it daunting to keep up with everything, I love that is part of my job to learn what's new.
Going to GDC helps, as will going to the Games for Health conference in Baltimore in May. The organizers are planning a demo hall to bring the latest game ideas to the attendees. Also in the demo hall, you'll find some of the finalists from the Why Games Matter competition showcasing their game ideas.