Guest Blogger Series: Views on Increasing the Use of Digital Games for Health
We started June off with a look at games for health in
preparation for the 2009 Games for
Health Conference. We attended, we tweeted,
and we shared updates
on some of the incredible developments that took place this year. Now we’d like
to end the month by looking at the opportunities that games have in creating
positive health outcomes among children.
Yesterday, the Sesame Workshop’s Joan Ganz Cooney Center released a new report
on the power that video games can have in addressing some of the most pressing
health challenges facing America’s children. The report outlines some strong
evidence that games can make a positive impact on the health of our children –
a great step. However, we also recognize that there is still work that needs to
be done to increase the use of digital games for health.
With that challenge in mind, we posed a question to a panel of
guest bloggers and invited them to share their point of view:
“There is a growing consensus that digital games can be
deployed to support learning and behavior change for positive health outcomes
among children. What do you think needs to be done to increase the use of
digital games for this purpose?”
Over the next week, they’ll be posting their thoughts right here – we encourage you to leave your comments and take part in the conversation.
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